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    Legacies, XP, and Mage

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    WoDerator

    Posts : 738
    Join date : 2009-10-15

    Legacies, XP, and Mage

    Post  WoDerator on Tue Dec 07, 2010 11:23 pm

    As most know, the majority of the games have a third option for defining your PC. In Mage, this is the legacy. While potent, they have high XP costs and an unfortunate (As written) joining mechanic. Therefore, it's being changed.

    Instead of a temp WP at the beginning and permanent at the end (Gnosis 7) of the teaching with 1 xp a game session given to the mentor, the Mage spends a flat 8 xp upon gaining the prerequisites to the attainment (So up to three times, at Gnosis 3, 5, and 7).

    This "attainment" XP goes to the mentor, whether NPC or PC. At the end of the mentorship (whenever the student wishes to end or deviate his legacy path), both the mentor and the student pay a willpower that is lost to them for months equal to gnosis/2 rounded down.
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    WoDerator

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    Join date : 2009-10-15

    Re: Legacies, XP, and Mage

    Post  WoDerator on Tue Dec 07, 2010 11:32 pm

    As a note, Arcane XP may be used to purchase Attainments.
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    WoDerator

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    Join date : 2009-10-15

    Re: Legacies, XP, and Mage

    Post  WoDerator on Sun Jan 30, 2011 7:10 pm

    The Imperial Arcana rule from the Mage Chronciler's Guide is now in play. If a mage takes on a Legacy where the Primary Legacy Arcana matches one of his current Primary Arcana, it instead becomes "Imperial", and can be purchased at x5 xp per dot instead of x6.

    Example: An Obrimos (Forces/Prime as primary) and a Thyrsus (Life/Spirit as primary) both join the Perfected Adept legacy, which gains Life as a new Primary arcana. The Obrimos is now able to purchase Life dots at x6, but because the Thyrsus already has Life as a primary, she can purchase Life dots at x5.

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    Re: Legacies, XP, and Mage

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